In Proc. of DIS 2014: the ACM conference on Designing Interactive Systems, Vancouver, Canada, June 21st - June 25th, 2014, 4 pages.
[~26% acceptance; 402 submissions]
The misalignment between the timeframe of systems and that of their users can cause problems, especially when the system relies on implicit interaction. It makes it hard for users to understand what is happening and leaves them little chance to intervene. This paper introduces the design concept of slow-motion feedback, which can help to address this issue. A definition is provided, together with an overview of existing applications of this technique.